Breath of the Rewild
This is my first Unity Game which I developed in two weeks as part of the Tech4Good and World Building module during the Institute of Coding's InDigital Skillsbootcamp. I've used free assets from the Unity Asset Store and will credit them all below soon.
Would love to get some feedback for my first game!! Thank you :)
Controls
- WASD for walking
- Shift + WASD for running
- Space for jumping
- Mouse for looking around and setting moving direction
- R to get back to the starting position
Story
Your quest is to find four books, scattered across the world by a recent flood and return them to the farmhouse. These books are not easily accessible, so help will need to be sought from the land.
A mighty flood has scattered all the books from the library!
Find them all and bring them back to the farmhouse so you can finish learning how to rewild the land. Who knows, maybe some interesting local vegetation will be of use…
Fictional book titles to be found
- Fantastic fungi and how to find them
- How to diversify your crops, from seed to pollination
- Wildlife gardening beyond the bug hotel
- The bible of fertilizer, pesticide and fungicide alternatives
Inspiration
Rewilding is a form of ecological restoration and serves as the idea behind the game setting. You can read more about it by browing the resources below.
Book - Wilding : The Return of Nature to a British Farm by Isabella Tree
'A poignant, practical and moving story of how to fix our broken land, this should be conservation's salvation; this should be its future; this is a new hope' - Chris PackhamIn Wilding, Isabella Tree tells the story of the 'Knepp experiment', a pioneering rewilding project in West Sussex, using free-roaming grazing animals to create new habitats for wildlife.
https://www.hive.co.uk/Product/Isabella-Tree/Wilding--The-Return-of-Nature-to-a-...
https://www.rewildingbritain.org.uk
Future
Bug fixes
- Fix floating crops
- Make the island steeper
- Ensure players can always get to Book 2 (no matter the order in which they find mushrooms)
Ideas for improvement
Replace the farmhouse asset with a custom building using ProBuilder. Also, build a barn and add cows inside.
Then, create a second scene. The first scene would be less ‘nice’/’wild’ and the second scene would load once the quest is completed and would include some changes, e.g.:
- Change of ambient sound (first sound could have no birds singing, bees buzzin, rain sound instead?)
- Brighter skybox (first scene could be rainy)
- Fields change from monoculture to more diverse crops
- Compost heap
- Barrels with chemicals gone
- Cows outside grazing instead of in barn
Status | Prototype |
Platforms | HTML5, Windows, macOS |
Author | kpinakula |
Genre | Adventure, Educational |
Made with | Unity |
Tags | 3D, First-Person, My First Game Jam, nature, Short, Singleplayer, Unity |
Comments
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Looks beautiful, but gets pretty slow, maybe try to use a LOD system for the plants.
Thanks for checking out my game! I really appreciate the feedback as well. Would this mean sourcing different assets or using an extention/setting for unity?
Sorry I'm not using Unity, so I don't know, but I'd assume there are features or extensions / addons that deal with Level Of Detail. There are some plant generation tools that are supporting automatic creation of multiple levels of detail of the same tree. Writing a script that hides hi-poly versions and shows low-poly versions of plants at a higher distance (and vice-versa) is then however not rocket science. The tricky part is the transition between versions, or to prevent pop-in artefacts. Alpha fading between versions is smooth, but causes Z-sorting issues in many engines, don't know about Unity tho.. Also, trees at the horizon that's part of the skybox may allow to use less actual trees.
Awesome, thank you for your reply and suggestions! I'm looking into LOD options with Unity now. Enjoy the rest of the week :)